Once we were playing Shadowrun and the GM was running a store bought adventure. Around the half way point of the game, the runners have to travel from one city to the next. Along the way we hear a shot — one the van’s tires has been blown out by a bullet!
The Rigger makes the skill check and stays on the road (reinforced tires, so we didn’t have a flat per say). So we look out of the van (not stopping) and see we are being followed by a glider and the shots are coming from there.
At the same time a large motorcycle gang, waving chains and shotguns, is seen further down the road and gaining on us due to our reduced speed.
We roll for initiative.
Our sniper goes first, leans out the window, and fires one shot at the glider, hitting the pilot in the head, killing him instantly, and sending the glider crashing to the ground.
Next up, me as the mage. I cast a Force Wall across the span of the highway and roll well enough to place the wall close to the bikers.
Every single biker (all 9 of them) fails their roll and crashes straight into the wall at 95 mph.
Encounter ends. High fives all around!
GM picks up the adventure book again, pauses, then bursts out laughing as he reads us aloud the Adventure Notes on said encounter (paraphrasing):
“This encounter is designed to wear out the runners and use up a lot of their ammo, so that when they arrive back in town they are low on supplies and health and thus more susceptible to negotiate.”
Total supplies used in that fight: 1 bullet.
Susceptibility to negotiations: zero.