
One of our friends was really excited about the adventure he had spent all week preparing. So we all eagerly sat down to play.
After a rather interesting intro we faced off against a group of hobgoblins in a cave and dispatched them easily enough. All of a sudden, on a cliff above us however, appeared a drow priestess in full battle garb.
She declares us her slaves and starts casting.
*roll for initiative*
The initiative order is Thief (PC) > Priestess > rest of party.
The thief, who had his bow already in hand due to the fight with the hobgoblins, fires an arrow at the priestess.
*roll to hit*
“20! critical!”
So the DM asks: “Ok how much damage on that arrow, no sneak attack?”
Player rolls the die, and says: “8 points of damage…”
As the GM starts to write down the damage on his sheet, the player then adds, “but it doesn’t matter because she is dead.”
DM: “What do you mean she is dead? She has over 70 HP!”
Thief: “Well, maybe, but that was an Arrow of Slaying: +4 vs Drow”
…pause, DM blinks…
DM: “Let me see that sheet.”
Player hands Thief character sheet over to DM… DM reads character sheet… Then the DM crumples up his 6 sheets of adventure notes and tosses them over his shoulder and says: “Well, that’s that then. Adventure over.”
He also mutters “bastards” under his breath; we all grin.
It turns out the drow priestess was going to Charm us all and use us as her pawns in a large political power game in the Underdark and she was the key character in the adventure. Without her: no game.
We never did remember where the Thief got that Arrow of Slaying from, but it was on his sheet.
And from that day on, whenever we face an obviously important NPC or monster, someone will invariably look over his sheet and say: “I think I have an Arrow of Slaying for that.”
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